![]() ![]() There are moments when Advanced Warfare snaps the rigidity typical of Call of Duty campaigns-a brief, unguided stealth section and a fantastic grappling hook which I was allowed to use freely a couple times-but outside of those bits I’m rarely asked to solve any problem other than who to shoot first.Īt one point, for instance, my squad and I were pinned down by a turret and I was told to flank it. I’m a walking, running, jet-jumping massacre, but all that power is constricted by a greater power: the script. There’s even a beam weapon-it’s like a Ghostbusters proton pack, only it extracts ghosts from the living-and heaving its energy stream between targets, watching them drop and die, is disgustingly satisfying. ![]() The ballistics aren’t very interesting (put mouse over head, tap left mouse button to make dead) but the animations and sounds and dramatic death animations are addictive feedback. ![]() Guns are littered everywhere and they’re fun to shoot: big, powerful, varied, some punching single shots through armor, others spraying corridors with death. ![]()
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